Playing it for the draw
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- The mistake
- Choosing the Exchange because symmetrical pawns look like a handshake, then mirroring Black's development.
- Why it costs
- Symmetry is not equality; it is a position where the first player to break it holds the whole initiative. Black moves second, so Black chooses when that happens — and the player who thought the game was over is the one still copying when copying stops working.
- Instead
- 4.c4, and be ready for an isolated pawn on one side of the board or the other. If a game is not wanted, the Exchange is a worse way of avoiding it than not playing 1.e4.