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Openings · C30–C39

King's Gambit

A pawn for the centre and the f-file, offered on move two — the oldest attacking opening there is.

1.e4 e5 2.f4played as White

The idea

2.f4 offers a pawn to drag the e5 pawn away from the middle, so that d4 comes with tempo and the f-file opens towards f7. Played well it produces the most direct attacking positions in chess. Played hopefully it produces a pawn deficit.

The price is the e1–h4 diagonal. Almost every disaster in this opening is a check on h4 arriving before the knight reaches f3, so the move order is not a detail — it is the opening.

Practise the line

You play White; the other side answers on its own. Nothing here is saved or graded.

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Your move 1 of 20/2
  1. 1.e4e5
  2. 2.f4

Your move. Drag a piece, or tap it and then its square.

Common mistakes

Three that come up again and again below master level. Each is ordinary opening theory — a named trap, or the error every coach corrects — not a statistic, and not drawn from anybody's games.

Developing the wrong knight first

1.e4 e5 2.f4 exf4 3.Nc3 Qh4+

The mistake
Answering the accepted gambit with 3.Nc3 rather than 3.Nf3.
Why it costs
3…Qh4+ forces 4.Ke2 — the king walks, castling is gone, and the open f-file White gave a pawn for now points at his own king. There is no compensation for that.
Instead
3.Nf3, which covers h4 and is played in ninety-nine games out of a hundred for exactly that reason. If you want the knight on c3, play it on move four.

Taking on e5 when the gambit is declined

1.e4 e5 2.f4 Bc5 3.fxe5 Qh4+ 4.g3 Qxe4+

The mistake
Grabbing the pawn after 2…Bc5, when the bishop already covers g1 and the king has no shelter.
Why it costs
3…Qh4+ 4.g3 Qxe4+ picks up the rook on h1 next, because 5.Qe2 Qxh1 is simply winning. The bishop on c5 is what makes the whole sequence work, and it was there before the pawn was taken.
Instead
3.Nf3, hitting the queen's square before she gets to it. The Classical Defence is met by developing, not by counting pawns.

The Allgaier knight, played without the sacrifice

1.e4 e5 2.f4 exf4 3.Nf3 g5 4.h4 g4 5.Ng5 h6

The mistake
Jumping to g5 rather than e5, and then having second thoughts.
Why it costs
5.Ng5 commits you: after 5…h6 the knight has nowhere to go, and 6.Nxf7 — a piece for a pawn and a king dragged out — is the only reason the move exists. A player who did not intend that sacrifice has just lost a knight.
Instead
5.Ne5, the Kieseritzky, which keeps the knight, the attack and the material balance. Play the Allgaier only if you have looked at 6.Nxf7 at home.

Try it on one of your own

The board above is for the line itself; this is for a game you played. Paste a game in this opening, or pull one from chess.com, and every move is graded against what the engine would have played. Open the board, read how the grading works, or go back to the other openings.