Playing …e5 against the pin
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e5 7.Nf5
- The mistake
- Answering 6.Bg5 with 6…e5, the way …e5 answers almost everything else.
- Why it costs
- Normally …e5 kicks the knight to b3 and gains a move. Here the knight goes forward to f5 instead, where it eyes d6 and g7, and the natural …g6 to chase it costs the dark squares with a bishop already pinning the knight on f6.
- Instead
- 6…e6, which is the main road — including the Poisoned Pawn, if that is a road you have walked before — or 6…Nbd7. Save …e5 for the sixth moves that leave the knight nowhere to go but b3.