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Openings · B13

Caro-Kann, Exchange

3.exd5 cxd5 — a symmetrical d-pawn structure, and a choice between a quiet game and the Panov.

1.e4 c6 2.d4 d5 3.exd5played as White

The idea

Taking on d5 gives the position a Queen's-Gambit shape: pawns on d4 and d5 and everything else free. White's follow-up is either 4.Bd3 and c3, a slow game with a kingside plan, or 4.c4 — the Panov-Botvinnik Attack, which hits d5 at once and usually leaves White with an isolated queen's pawn and the initiative that comes with it.

Those are two different openings that share three moves, and choosing between them is the first real decision White makes.

Practise the line

You play White; the other side answers on its own. Nothing here is saved or graded.

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Your move 1 of 30/3
  1. 1.e4c6
  2. 2.d4d5
  3. 3.exd5

Your move. Drag a piece, or tap it and then its square.

Common mistakes

Three that come up again and again below master level. Each is ordinary opening theory — a named trap, or the error every coach corrects — not a statistic, and not drawn from anybody's games.

Playing the Panov without wanting the pawn

1.e4 c6 2.d4 d5 3.exd5 cxd5 4.c4 Nf6 5.Nc3 e6 6.Nf3 Be7 7.cxd5 exd5

The mistake
Playing 4.c4 because it is the critical move, and then trying to avoid the structure it leads to.
Why it costs
The Panov is an isolated-queen's-pawn opening: the pawn on d4 ends up isolated, and it is meant to. It buys the c5 and e5 squares, the open files and a fast attack. Keeping the pawn structure tidy instead gives away the activity and keeps the weakness.
Instead
Play it and use it — pieces to c5, e5 and g5, rooks to c1 and e1, and the d5 break treated as the point rather than the problem.

The minority attack with nothing to attack

1.e4 c6 2.d4 d5 3.exd5 cxd5 4.Bd3 Nc6 5.c3 Nf6 6.Nf3 Bg4 7.O-O e6 8.b4

The mistake
Launching b4–b5 as though this were the Exchange Queen's Gambit.
Why it costs
A minority attack works by fixing a backward pawn on c6. Black's c-pawn was traded on move three, so there is no target on the queenside at all — the advance only loosens the squares in front of White's own king.
Instead
Play where the pieces point: Qc2 and Bd3 at h7, the knight to e5 or round to g3, and the pressure on d5 with c4.

The knight to f3 before the bishop is out

1.e4 c6 2.d4 d5 3.exd5 cxd5 4.Bd3 Nc6 5.c3 Nf6 6.Nf3 Bg4

The mistake
Developing the king's knight first, and inviting …Bg4.
Why it costs
The pin is genuinely awkward: the knight is tied to d4 and the bishop on c1 is tied to the queen. With the queen's bishop already out, …Bg4 can be met by Qb3, hitting b7 and d5 in one move.
Instead
6.Bf4 first, Nf3 after. The move order is the only theory this line has, and it is worth the thirty seconds.

Where it fits

The Caro-Kann, Exchange is a variation of the Caro-Kann Defence, whose page covers the ideas this one takes for granted.

Try it on one of your own

The board above is for the line itself; this is for a game you played. Paste a game in this opening, or pull one from chess.com, and every move is graded against what the engine would have played. Open the board, read how the grading works, or go back to the other openings.