The moves are the same against almost anything, which is the whole appeal: no theory, one plan, and a middlegame you have played before. That plan is e4, then e5, the knight from b1 to d2 to f1 to g3 or e3, h4 behind it, and an attack on the king.
The catch is that Black chooses the structure. Against …e6 and …c5 the attack has something to hit; against a fianchetto and an early …dxe4 it does not, and playing the same eight moves anyway is how the King's Indian Attack gets its reputation for dullness.