Playing the Milner-Barry without meaning to
1.e4 e6 2.d4 d5 3.e5 c5 4.c3 Nc6 5.Nf3 Qb6 6.Bd3 cxd4 7.cxd4 Nxd4
- The mistake
- Developing with 6.Bd3 while d4 is attacked three times and defended twice.
- Why it costs
- This is a named gambit rather than an oversight, but it is a gambit, and the pawn goes by force. The compensation is the black king stuck in the centre with White's pieces arriving at it, and it exists only for somebody who knows 8.O-O Nxd4 9.Nxd4 Qxd4 10.Nc3 move for move.
- Instead
- 6.a3, the main line, or 6.Be2. Both defend everything and keep the space advantage that 3.e5 was played for.