Playing the Milner-Barry without meaning to
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- 8.
- 9.
- 10.
- The mistake
- Developing with 6.Bd3 while d4 is attacked three times and defended twice.
- Why it costs
- This is a named gambit rather than an oversight, but it is a gambit: after 7…Bd7 8.O-O Nxd4 9.Nxd4 Qxd4 10.Nc3 the pawn is gone and the engine rates Black slightly better. The compensation is the black king stuck in the centre, and it exists only for somebody who knows the line move for move. (Black must not take at once: 7…Nxd4? 8.Nxd4 Qxd4 9.Bb5+ uncovers the queen on d1 and wins Black's.)
- Instead
- 6.a3, the main line, or 6.Be2. Both defend everything and keep the space advantage that 3.e5 was played for.