Level 3 · 7 min · 10 puzzles

Pins and skewers

Attack along a line, and win what’s behind.

ExampleA pin: after Bb5 the knight on c6 cannot move, because that would leave its king in check.
ExampleA skewer: Re1+ checks the king, which has to step aside, and then the rook takes the queen that was behind it.

Practise it

Puzzle 1 of 10

Black to move

Find the move that pins a piece.

White just moved the bishop from h6 to c1.

1
2
3
4
5
6
7
h8
g
f
e
d
c
b
a
  • 1Pin: the front piece cannot move without losing what is behind it.
  • 2Skewer: the valuable piece in front must move, and you take what is behind.
  • 3Only bishops, rooks and queens can do either.
The longer explanation

Bishops, rooks and queens. Those three pieces attack along straight lines, and a line gives you two tricks. In both, two enemy pieces end up on the same line, with yours attacking the first.

The pin. The front piece is worth less than the one behind it, or the one behind it is the king. If the front piece moves, you take what it was protecting, so it is stuck, and easy to attack again.

The skewer. The reverse. The front piece is the valuable one (often the king), so it has to move out of the way, and then you take the piece that was behind it.

Next: Chess opening rules for beginners6 min

All lessons