Openings · C44–C45

Scotch Game

Open the centre on move three, before Black is ready for it.

1.e4 e5 2.Nf3 Nc6 3.d4played as White

Play it through on the board below.

Practise the line

You play White; the other side answers on its own. Nothing here is saved or graded.

8
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Your move 1 of 30/3
  1. 1.e4e5
  2. 2.Nf3Nc6
  3. 3.d4

Your move. Drag a piece, or tap it and then its square.

The idea

3.d4 trades the d-pawn for the e-pawn and opens the position immediately. Black is fine with correct play, which is true of everything; the practical point is that the resulting positions are concrete, and there is nowhere to hide.

It is also a way out of the enormous body of Ruy López theory, which is why it keeps returning to top-level practice.

Common mistakes

Three that come up again and again below master level: named traps and the errors every coach corrects.

Panicking at 4…Qh4

After 4…Qh4
  1. 1.
  2. 2.
  3. 3.
  4. 4.
The mistake
Moving the attacked knight — 5.Nxc6 or 5.Nf5 — when the queen comes to h4.
Why it costs
5.Nxc6 Qxe4+ picks up the knight and the centre with it. The queen on h4 looks frightening and is not: it is out early, and it will have to move again.
Instead
5.Nc3, developing and hitting nothing, which is exactly the point — the queen has no target and White finishes developing with a tempo in hand.

Trading on c6 for no reason

After 5.Nxc6
  1. 1.
  2. 2.
  3. 3.
  4. 4.
  5. 5.
The mistake
Exchanging knights the moment Black's bishop hits the knight on d4.
Why it costs
It gives Black a pawn back in the centre and opens the b-file for the rook. The bishop on c5 was the piece worth arguing with, and the exchange stops arguing.
Instead
5.Be3 or 5.Nb3, both of which put a question to the bishop.

Pushing e5 in the Scotch Gambit

After 5.e5
  1. 1.
  2. 2.
  3. 3.
  4. 4.
  5. 5.
The mistake
Advancing the e-pawn to kick the knight without having looked at …d5.
Why it costs
5…d5 hits the bishop and opens the centre while White's king is still in it. This is a main line and perfectly playable — but only for someone who already knows the reply.
Instead
5.O-O, or 5.e5 with 6.Bb5 already in mind rather than discovered afterwards.

Essential for beginners

  • 1 in 21games end with White giving checkmate by move 15. In all openings: 1 in 33.Quick wins
  • 1 in 66games end with White getting checkmated by move 15. In all openings: 1 in 54.

From 10,581 Lichess games in this opening between players rated under 1200, blitz and slower, September 2026. How we counted.

What the engine says

After 1.e4 e5 2.Nf3 Nc6 3.d4, these are Black's six best moves according to Stockfish, with the bar showing Black's chance of winning.

  1. exd4+0.3
  2. Nxd4+0.5
  3. d5+0.7
  4. d6+0.8
  5. Bd6+0.8
  6. Qe7+1.1

The engine's main line from exd4: exd4 Nxd4 Bc5 Nb3 Bb6 Qe2 Nge7 Nc3.

Stockfish 18, depth 24. Scores are in pawns from White's side. Another engine or depth will move individual numbers a little; the picture does not change. How we check.